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Assessment of R1 Relaxometry Changes Induced via Repeated Videogame Training as a Measure of Neuroplasticity in College-aged Brains
Austin Bazydlo1, Steven Kecskemeti2, Aaron Cochrane3, Thomas Gorman4, Bas Rokers5, Douglas Dean1,6, C. Shawn Green3, and Andrew Alexander1,2,7
1Medical Physics, UW-Madison, Madison, WI, United States, 2Waisman Center for Brain Imaging, UW-Madison, Madison, WI, United States, 3Psychology, UW-Madison, Madison, WI, United States, 4Psychology, Indiana University-Bloomington, Bloomington, IN, United States, 5Psychology, NYU-Abu Dhabi, Abu Dhabi, United Arab Emirates, 6Pediatrics, UW-Madison, Madison, WI, United States, 7Psychiatry, UW-Madison, Madison, WI, United States
Quantitative R1 data generated using MPnRAGE were used as indication of plasticity in response to video game training in a group of typically developing, college-aged subjects. Long-term changes were observed in parietal and medial temporal lobe areas.
Table 1: Regional differences in mean R1 values from time 1 to time 3 in the NFS group.*corrected for multiple comparisons